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Mirror Invasion Review

Captain's Blog Stardate 91829.31

So I finally got around to playing the new Mirror Invasion PvE mission and I really need to give my review on it.

Let me start by saying if you haven't played yet then you're missing out. It's much improved over the old Mirror Invasion because it promotes teamwork, strategy, and fun! In my opinion what makes this so much fun is how unique it is. Fly around, and activate satellites that transfer power to the station. The station grows stronger with more power. In the meantime rifts are opening in space and mirror ships are pouring through which get in your way and stop you from doing what you have to do.

I can't tell you how many times I've been closing a rift and mirror ships would come through and start attacking me. Now I have to deal with them before I can try closing the rift again. The worst is when a rift spawns right by a satellite and the mirror ships attack you while you're trying to initiate it.

Anyway, it's all very unique, right up until the very end. You've sent the mirror ships home and now more rifts open. The mirror dreadnought can create a rift and emerge from any of the other ones. You need to close the other ones before you can defeat the dreadnought!

I've been having a lot of fun playing it mainly because it's something different. As long as Cryptic can keep pushing out things that are different then I believe players will be happy.

What are your thoughts on this mission?

Written by Attilio on March 23, 2014 at 10:18 pm


Chris (Member) said...
March 24, 2014 at 09:54 am

I have been enjoying the Mirror Invasion.

(Though I am more excited about it at the start of the evening, then I am when I finish my third run.)

I starting doing this on 5 of my 6 characters, hoping to get 14 runs in to get the award, as the DOFF is fun and has a great ability, but I had to pare down to just running it on three characters as I found I didn't have the time to run it on five.

I certainly like how Cryptic gave the Cruisers and Sci ships different roles that they were skilled in, and thereby faster to complete.

I think it's a great upgrade to the original Mirror Universe, which I remember from long ago before the mirror ship skins were designed and they all fought with Polaron weapons. (Not sure why they use phasers now, perhaps phasers still made sense for the terran empire....)

I look forward to the upgrade of Terradome!


Reply to Chris
JayHayesSTO (Member) said...
March 24, 2014 at 12:39 pm

This is just a idea that Escorts should have the opportunity to activate minefields and turrets, but just a though. Any who on to my opinion love it! Definitely better then the old one and can't wait to get my reward :3

Reply to JayHayesSTO
Chogokin (Member) said...
March 25, 2014 at 06:23 pm

I've been performing the insane task of trying to complete the reward on 8 characters (effectively 9 as I've been doing a run for my gf's character as well). I've been running the event at normal difficulty, in pugs.

I do like it better than the old mirror invasion, although I wish there was a version for lower level characters, not just 50's. I would also like it if the time required could be reduced. I can think of one mechanic that would work for that purpose, which I'll cover shortly.

A lot of people in pugs don't really get the concept of closing the rifts, which is a shame. I have seen people in science ships ignore closing rifts and instead aggro groups of mirror vessels. There's really not much you can do about stupidity, however, and at least the mission is non-failable.

The most successful science ships are cloaking science vessels, especially Romulan science vessels, such as the Dyson ship. You can swoop in on a rift cloaked, close it, and even if there are enemies there, between rapid closing, slow response time on the enemy's part, and the defense bonus from coming out cloak, you can shut the rift and be on your merry way to the next one.

Engineering vessels I've had different luck with. I actually have a hard time activating the defense stations, mostly because my engineers are often flying slow-turning cruisers. With Beam FAW and cumbersome ships, you can often attract way too much aggro, making it hard to activate any of the environmental stuff. On the other hand, if you've got a partner, they can close rifts and activate defenses while you've got the aggro, so still potentially rewarding.

Tactical ships have the advantage of being able to clear groups of enemies rapidly, making access to the rifts and defenses easy, with the downside that they don't the the speed bonus on closing or activating these things. In bad pugs, with too many ships spawning, expect to die valiantly trying to beat back the hordes.

I have not, due to the time crunch I'm under just to do the runs, been able to team up with the fleet on elite runs. As we get closer to the end of the event and more of my characters complete the reward requirements, this might change. My thoughts on good tactics are to run in teams, with one member focusing on generating aggro and elminating enemies, and the other focusing on interactables. The fifth player could be a wild card, maybe a fast, cloaked science vessel, or a tank working on station defense for dealing with excess mirror ships.

Reply to Chogokin
Chogokin (Member) said...
March 25, 2014 at 06:26 pm

Oh yeah. In some of the good runs I've done, we finish early, with several minutes to spare before moving on to the dreadnought phase. In one case we had over 4 minutes of free time. Anyway, if that empty time could be elminated, it would lower the time cost for successful teams, and reward players for being good, active participants rather than leeches.

On that note, sometimes success is self-defeating. In runs where we've achieved an early victory, we don't get as many rift closures. We get extra points for closing more rifts. In that sense, success is penalized, which doesn't make sense. I think the max reward should be obtained if all the rifts are closed before the dreadnought phase, regardless of how many rifts opened.

Reply to Chogokin
Chogokin (Member) said...
March 25, 2014 at 06:29 pm

Sorry, above post was somewhat poorly written. Part of your overall score, of course, is rift closure, so in too successful runs, where you close all the rifts early, you don't get as much credit for closing all those rifts.

Reply to Chogokin
postironical (Guest) said...
March 26, 2014 at 05:01 am

I enjoy the mirror event and wish it would stick around after the event is done.
On a side note, kudos on the skill planner, such a handy tool.
2 things i wish it had, one of which i think is doable.
It would be so handy if for things with fixed costs (rep/fleet gear/dil store/reg vendor) we could see the associated costs and have a price break down page that maybe also showed things like rep tier requirements/fleet holding tier requirements as a way to plan.
The thing I wish we could have but I think is impossible would be actual numbers calculate out for say damage on a weapon based on any/all fixed equipment, player and boff skill levels.
I think that's unlikely, if not impossible, based on my impression of the opacity of the combat system based on things I've read recently.
again kudos and thank you for your effort.

Reply to postironical
macca63 (Member) said...
April 01, 2014 at 07:50 am

Im enjoying this event and the reward is "oarsome" What I wouldnt mind is a Fleet Event of similar nature that offers up special rewards for the Fleet, with some rewards for the players.
The idea of using different ships along with Teamwork is definity a good step forward :)

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