STO Skill Planner
Version 5.5.33 - Version Log
"New Build"


Remaining Points: 366,000
Ground Points Spent: 0 / 100,000
(33,000)
1000 per point
(93,000)
1500 per point
(73,000)
2000 per point
(263,000)
2500 per point
(366,000)
3000 per point
Lieutenant
0 / 33,000
Lt. Commander
0 / 93,000
Commander
0 / 173,000
Captain
0 / 263,000
Admiral
0 / 366,000
Lieutenant
0 / 33,000
Lt. Commander
0 / 93,000
Commander
0 / 173,000
Captain
0 / 263,000
Admiral
0 / 366,000
Lieutenant
0 / 33,000
Lt. Commander
0 / 93,000
Commander
0 / 173,000
Captain
0 / 263,000
Admiral
0 / 366,000
Lieutenant
0 / 33,000
Lt. Commander
0 / 93,000
Commander
0 / 173,000
Captain
0 / 263,000
Admiral
0 / 366,000
Click a skill to read the description and get more information.
Notice: Since all specialization abilities can be unlocked you can only set your Primary and Secondary specializations below. All abilities are already unlocked for informational purposes.
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Forward March
Ground Skill
Increase Running Speed while Sprinting for you and all nearby teammates.
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Communal Targeting
Ground Skill
Increase Expose Chance for you and all nearby teammates, allowing your team to more frequently create tactical openings.
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Lingering Exposure
Ground Skill
Increase Expose Duration for you and all nearby teammates, allowing your team additional time to react to these openings.
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Peripheral Coordination
Ground Skill
Damage dealt from flanking angles deal less damage than normal for you and all nearby teammates.
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True Aim
Ground Skill
Increase Exploit Damage for you and all nearby teammates, causing you to all deal more collective damage to susceptible enemies.
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Expose Weakness I
Ground Skill
Your energy weapons gain a chance to Expose enemy targets. Your Torpedo weapons will deal a large amount of bonus damage to enemies that are Exposed by this ability.
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Expose Weakness II
Ground Skill
Your energy weapons gain a chance to Expose enemy targets. Your Torpedo weapons will deal a large amount of bonus damage to enemies that are Exposed by this ability.
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Tachyon Charges
Ground Skill
Your Exploit Torpedo attacks will apply an instant drain to the nearest facing of any Exposed targets' shields, in addition to their increased damage.
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Violent Detonation I
Ground Skill
Make the most of the openings created by Expose Weakness. Your Torpedo Exploits now ignore a greater amount of an Exposed foe's damage resistance.
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Violent Detonation II
Ground Skill
Make the most of the openings created by Expose Weakness. Your Torpedo Exploits now ignore a greater amount of an Exposed foe's damage resistance.
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Superfluous Emitters
Space & Ground Skill
By redirecting energy from monitoring teammates that are not damaged, you can increase the output of your weapons. For each teammate that is near full health (or full hull capacity in space), you will receive a damage bonus.
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Energy Signature Flux
Space Skill
Any incoming shield healing will grant you a short burst of defense bonus, making you more difficult to hit. Max once per 30 seconds.
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Lifesign Flux
Ground Skill
Any incoming shield healing will grant you a short burst of dodge bonus, making you more difficult to hit. Max once per 30 seconds.
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Restoration Harmonics
Space Skill
You and all nearby teammates receive additional hull restoration from all friendly sources.
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Restoration Synergy
Ground Skill
You and all nearby teammates receive additional health restoration from all friendly sources.
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Resilient Expose I
Ground Skill
Using an Exploit Attack on a foe that is currently Exposed gains a chance to re-apply the Expose effect, allowing additional Exploits to be used.
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Resilient Expose II
Ground Skill
Using an Exploit Attack on a foe that is currently Exposed gains a chance to re-apply the Expose effect, allowing additional Exploits to be used.
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Under the Radar I
Ground Skill
While attacking from behind your foe, all weapon strikes gain a chance to Expose. If the weapon already had a chance to Expose, this bonus grants a second chance to Expose per shot.
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Victory Cry
Ground Skill
Any time a foe is a successfully vaporized within 20m of you, it will trigger a heal fro all teammates within 50m.
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Under the Radar II
Ground Skill
While attacking from behind your foe, all weapon strikes gain a chance to Expose. If the weapon already had a chance to Expose, this bonus grants a second chance to Expose per shot.
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Achilles' Heel I
Space Skill
Landing a Critical Hit on a foe will temporarily expose them to additional damage, weakening their resistances. This effect may only trigget once per 30 seconds max, but is guaranteed to apply on your next Critical Hit after this lockout period expires.
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Achilles' Heel II
Space Skill
Landing a Critical Hit on a foe will temporarily expose them to additional damage, weakening their resistances. This effect may only trigget once per 30 seconds max, but is guaranteed to apply on your next Critical Hit after this lockout period expires.
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Debilitating Weakness I
Space Skill
Weaken foes afflicted by your Achilles' Heel debuff, reducing the strength of their outgoing damage.
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Achilles' Heel III
Space Skill
Landing a Critical Hit on a foe will temporarily expose them to additional damage, weakening their resistances. This effect may only trigget once per 30 seconds max, but is guaranteed to apply on your next Critical Hit after this lockout period expires.
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Debilitating Weakness II
Space Skill
Weaken foes afflicted by your Achilles' Heel debuff, reducing the strength of their outgoing damage.
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Extrovert
Space & Ground Skill
Landing a Critical Hit on a foe will temporarily expose them to additional damage, weakening their resistances. This effect may only trigget once per 30 seconds max, but is guaranteed to apply on your next Critical Hit after this lockout period expires.
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Boost Morale I
Space Skill
An inspirational burst of motivation grants you and all teammates an ongoing removal of all forms of Debuffs and Control effects for a short duration.
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Revitalize I
Ground Skill
An inspirational burst of motivation grants you and all teammates an ongoing removal of all forms of Debuffs and Control effects for a short duration.
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Boost Morale II
Space Skill
An inspirational burst of motivation grants you and all teammates an ongoing removal of all forms of Debuffs and Control effects for a short duration.
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Revitalize I
Ground Skill
An inspirational burst of motivation grants you and all teammates an ongoing removal of all forms of Debuffs and Control effects for a short duration.
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Flank Protection I
Ground Skill
Damage dealt from flanking angles deals less damage than normal.
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Flank Protection II
Ground Skill
Damage dealt from flanking angles deals less damage than normal.
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Flank Refraction I
Ground Skill
Attackers that Flank you have a chacne to be Placated for a short duration.
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Flank Refraction II
Ground Skill
Attackers that Flank you have a chacne to be Placated for a short duration.
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Flank Refraction III
Ground Skill
Attackers that Flank you have a chacne to be Placated for a short duration.
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Hide Weakness I
Space Skill
When a shield facing is reduced to zero capacity, gain damage resistance along that arc facing.
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Hide Weakness II
Space Skill
When a shield facing is reduced to zero capacity, gain damage resistance along that arc facing. (Not triggered by Shields Offline)
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Automated Reinforcement I
Space Skill
When a shield facing is reduced to zero capacity, gains hield regeneration to all facings. (Not triggered by Shields Offline)
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Hide Weakness III
Space Skill
When a shield facing is reduced to zero capacity, gain damage resistance along that arc facing. (Not triggered by Shields Offline)
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Automated Reinforcement II
Space Skill
When a shield facing is reduced to zero capacity, gains hield regeneration to all facings. (Not triggered by Shields Offline)
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Adaptive Targeting I
Space Skill
By utilizing an adaptive targeting matrix, your starship can gain increased accuracy whenever an enemy evades your weapon fire.
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Adaptive Targeting II
Space Skill
By utilizing an adaptive targeting matrix, your starship can gain increased accuracy whenever an enemy evades your weapon fire.
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Perception Bending
Space Skill
Your stealth and perception values are directly increased by your current Auxiliary Power level.
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Redundant Sensors I
Space Skill
Any incoming Placate and Confuse effects may be instantly and automatically cleansed as soon as they are applied.
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Redundant Sensors II
Space Skill
Any incoming Placate and Confuse effects may be instantly and automatically cleansed as soon as they are applied.
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Outmaneuver Foe I
Ground Skill
Increase your damage when flanking your enemy during ground combat. You also have a chance to placate any foe that you succesfully flank, causing them to be unable to target you for a short duration.
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Outmaneuver Foe II
Ground Skill
Increase your damage when flanking your enemy during ground combat. You also have a chance to placate any foe that you succesfully flank, causing them to be unable to target you for a short duration.
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Blind Sided I
Ground Skill
Attacking an enemy's undefneded flanks grants you a chance to blind them completely. A blinded enemy will not be capable of seeing any friends or foes, though they can still move and act freely.
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Obliterate Defenses
Ground Skill
This effect will leave a massive resistance debuff on your foe, increasin the damage they take from all sources.
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Blind Sided II
Ground Skill
Attacking an enemy's undefneded flanks grants you a chance to blind them completely. A blinded enemy will not be capable of seeing any friends or foes, though they can still move and act freely.
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Space Flanking I
Space Skill
When firing upon the rear arc of an enemy vessel, you beenfit from a small passive damage increase.
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Space Flanking II
Space Skill
When firing upon the rear arc of an enemy vessel, you beenfit from a small passive damage increase.
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Destabilized Emitters
Space Skill
Your projectiles gain the ability to create an opening for yourself by destabilizing the rear-facing shields of a foe.
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Shoddy Engineering
Space Skill
This ability grants increased Critical Severity when striking from the rear arc.
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Unprotected Systems
Space Skill
This ability grants increased Critical Chance when strikign from the rear arc.
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Opportunistic
Space & Ground Skill
All your innate Captain ability cooldowns are reduced in both Ground and Space. This bonus does not affect Kits or Bridge Officers.
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Intelligence Fleet I
Space Skill
Intelligence Fleet provides a shield and armor penetration enhacement, as well as a stealth and sensors buff, to your entire team over the duration.
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Precision Offensive I
Ground Skill
Precision Offensive provides your team with increases to shield and armor penetration, alogn with advantages to their Expose mechanics.
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Intelligence Fleet II
Space Skill
Intelligence Fleet provides a shield and armor penetration enhacement, as well as a stealth and sensors buff, to your entire team over the duration.
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Precision Offensive II
Ground Skill
Precision Offensive provides your team with increases to shield and armor penetration, alogn with advantages to their Expose mechanics.
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Maneuvering Thrusters I
Space Skill
While at Full Stop, or if your engines are Offline, you are still able to utilize your ship's maneuvering thrusters as if the ship retained a small portion of it's base speed and turn rate.
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Maneuvering Thrusters II
Space Skill
While at Full Stop, or if your engines are Offline, you are still able to utilize your ship's maneuvering thrusters as if the ship retained a small portion of it's base speed and turn rate.
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Attack Pattern Expertise I
Space Skill
Activating any Attack Pattern bridge officer ability grants your starship an increase in survivability, represented as temporary hitpoints. Activating an additional Attack Pattern while under these effects will refresh the pool, not stack them.
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Back Her Off!
Space Skill
Your defense and maxmium speed are increased while moving in Reverse.
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Attack Pattern Expertise II
Space Skill
Activating any Attack Pattern bridge officer ability grants your starship an increase in survivability, represented as temporary hitpoints. Activating an additional Attack Pattern while under these effects will refresh the pool, not stack them.
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Eat My Dust I
Space Skill
When an attacker fires upon the rear arc of your ship, you gain a stacking bonus to your defense, making your ship harder and harder to hit.
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Eat My Dust II
Space Skill
When an attacker fires upon the rear arc of your ship, you gain a stacking bonus to your defense, making your ship harder and harder to hit.
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Desperate Flight I
Space Skill
As the hull of your ship takes increasing amounts of damage, your flight speed and turn rate will rise higher and higher. This bonus is not applied until your Hull is below 80% capacity; and caps out when you are at 20% Hull.
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Reckless Abandon
Space Skill
Activating Evasive Maneuvers now grants you brief immunity to all movement-impairing effects.
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Desperate Flight II
Space Skill
As the hull of your ship takes increasing amounts of damage, your flight speed and turn rate will rise higher and higher. This bonus is not applied until your Hull is below 80% capacity; and caps out when you are at 20% Hull.
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Rock and Roll
Space Skill
While at Full Stop, or if your engines are Offline, you are still able to utilize your ship's maneuvering thrusters as if the ship retained a small portion of it's base speed and turn rate.
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All Shook Up I
Space Skill
After executing the "Rock and Roll" maneuver, your ship remains more difficult to hit with weapons for a short duration.
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Magic Carpet Ride I
Space Skill
After executing the "Rock and Roll" maneuver, you retain a large turn rate bonus for a short period of time.
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All Shook Up II
Space Skill
After executing the "Rock and Roll" maneuver, your ship remains more difficult to hit with weapons for a short duration.
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Magic Carpet Ride II
Space Skill
After executing the "Rock and Roll" maneuver, you retain a large turn rate bonus for a short period of time.
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Turn the Other Cheek I
Space Skill
Taking damage applies a temporary boost to Shield Hardness on the opposite facing from the one damaged. (All four facings may be enhanced at the same time.)
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Turn the Other Cheek II
Space Skill
Taking damage applies a temporary boost to Shield Hardness on the opposite facing from the one damaged. (All four facings may be enhanced at the same time.)
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Thick of It I
Space Skill
Whenever "Turn the Other Cheek" becomes active on all four of your shield facings at the same time, you are granted a brief period of complete damage immunity. May only occur once every 30 seconds.
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Turn the Other Cheek III
Space Skill
Taking damage applies a temporary boost to Shield Hardness on the opposite facing from the one damaged. (All four facings may be enhanced at the same time.)
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Thick of It II
Space Skill
Whenever "Turn the Other Cheek" becomes active on all four of your shield facings at the same time, you are granted a brief period of complete damage immunity. May only occur once every 30 seconds.
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Danger Zone
Space Skill
You gain a bonus to your damage output for each Foe within 2.0km of your ship. This bonus can stack up to 10 times maximum. (Does not apply to Mines, Turrets or Targetable Torpedoes).
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Wing Man
Space Skill
You gain a bonus to your damage output for each Friend or Foe within 2.0km of your ship. This bonus can stack up to 10 times maximum. (Does not apply to Mines, Turrets or Targetable Torpedoes).
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Scratch the Paint
Space Skill
You become immune to one Warp Core Breach, as long as this is active. Being hit by a Warp Core Breach removes the effect, but it automatically refreshes after some time has passed.
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Impulse Drafting I
Space Skill
Adds a Defense Bonus to each stack of Danger Zone, increasing your Defense for each Foe within 2.0km (and Friend, if "Wing Man" is active).
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Impulse Drafting II
Space Skill
Adds a Defense Bonus to each stack of Danger Zone, increasing your Defense for each Foe within 2.0km (and Friend, if "Wing Man" is active).
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Bob and Weave
Space Skill
When an enemy misses you in combat you take the opportunity to hit them back, right where it hurts. Critical Severity is increased for each stack of "Bob and Weave" (up to 10 max). A successful Critical Hit removes all built up stacks of this buff.
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Lone Wolf I
Space Skill
Any players on your team that are within 10km will automatically Placate foes near them when you activate this, making you the only valid target in range for a short time. You will gain increased Defense and automatic Shield Redistribution for the duration of this ability.
The Placate effect is fragile to their own damage. If they continue dealing damage, it will wear off quickly. |
Shield Scraping I
Space Skill
Flying at high speed into the shields of an enemy will drain their shield capacity and reduce their shield's resilience to incoming damage. The magnitude of both effects will scale with the speed at which you scrape against them. You may scrape against enemies once per second, but any enemy recently scraped will be immune to further scraping for 10 seconds.
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Lone Wolf II
Space Skill
Any players on your team that are within 10km will automatically Placate foes near them when you activate this, making you the only valid target in range for a short time. You will gain increased Defense and automatic Shield Redistribution for the duration of this ability.
The Placate effect is fragile to their own damage. If they continue dealing damage, it will wear off quickly. |
Shield Scraping II
Space Skill
Flying at high speed into the shields of an enemy will drain their shield capacity and reduce their shield's resilience to incoming damage. The magnitude of both effects will scale with the speed at which you scrape against them. You may scrape against enemies once per second, but any enemy recently scraped will be immune to further scraping for 10 seconds.
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Resilient Power Cells I
Ground Skill
The secondary attacks on your weaponary are more frequently available for use.
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Resilient Power Cells II
Ground Skill
The secondary attacks on your weaponary are more frequently available for use.
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Quick Draw I
Ground Skill
All of your Kit Abilities have their cooldowns reduced.
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Resilient Power Cells III
Ground Skill
The secondary attacks on your weaponary are more frequently available for use.
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Quick Draw II
Ground Skill
All of your Kit Abilities have their cooldowns reduced.
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Headshot I
Ground Skill
While aiming, you are more capable of striking the neemy where it will hurt them the most.
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Headshot II
Ground Skill
While aiming, you are more capable of striking the neemy where it will hurt them the most.
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Braced Crouch
Ground Skill
While crouching, your health will regenerate at an increased rate.
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Follow-Through
Ground Skill
While sprinting, all melee attacks are increased in effectiveness. This effect lingers for a few seconds after you have finished sprinting. You must be moving to gain this benefit.
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Wrecking Ball
Ground Skill
Executing a tactical Roll will leave a small Spatial Mine behind. This mine ca be used to deal damage to nearby enemies.
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Juggernaut System
Ground Skill
Gives the ability to easily knock back nearby opponents simply by rushing into them.
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Juggernaut Armor Plating I
Ground Skill
You are able to gain additional health and damage resistance from any armor you are wearing.
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Juggernaut Shiedling I
Ground Skill
Allows for increased protection from energy weapons and a higher maximum capacity.
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Juggernaut Armor Plating II
Ground Skill
You are able to gain additional health and damage resistance from any armor you are wearing.
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Juggernaut Shiedling II
Ground Skill
Allows for increased protection from energy weapons and a higher maximum capacity.
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Maneuvering Thrusters I
Space Skill
While at Full Stop, or if your engines are Offline, you are still able to utilize your ship's maneuvering thrusters as if the ship retained a small portion of it's base speed and turn rate.
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Maneuvering Thrusters II
Space Skill
While at Full Stop, or if your engines are Offline, you are still able to utilize your ship's maneuvering thrusters as if the ship retained a small portion of it's base speed and turn rate.
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Attack Pattern Expertise I
Space Skill
Activating any Attack Pattern bridge officer ability grants your starship an increase in survivability, represented as temporary hitpoints. Activating an additional Attack Pattern while under these effects will refresh the pool, not stack them.
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Back Her Off!
Space Skill
Your defense and maxmium speed are increased while moving in Reverse.
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Attack Pattern Expertise II
Space Skill
Activating any Attack Pattern bridge officer ability grants your starship an increase in survivability, represented as temporary hitpoints. Activating an additional Attack Pattern while under these effects will refresh the pool, not stack them.
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Eat My Dust I
Space Skill
When an attacker fires upon the rear arc of your ship, you gain a stacking bonus to your defense, making your ship harder and harder to hit.
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Eat My Dust II
Space Skill
When an attacker fires upon the rear arc of your ship, you gain a stacking bonus to your defense, making your ship harder and harder to hit.
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Desperate Flight I
Space Skill
As the hull of your ship takes increasing amounts of damage, your flight speed and turn rate will rise higher and higher. This bonus is not applied until your Hull is below 80% capacity; and caps out when you are at 20% Hull.
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Reckless Abandon
Space Skill
Activating Evasive Maneuvers now grants you brief immunity to all movement-impairing effects.
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Desperate Flight II
Space Skill
As the hull of your ship takes increasing amounts of damage, your flight speed and turn rate will rise higher and higher. This bonus is not applied until your Hull is below 80% capacity; and caps out when you are at 20% Hull.
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Rock and Roll
Space Skill
While at Full Stop, or if your engines are Offline, you are still able to utilize your ship's maneuvering thrusters as if the ship retained a small portion of it's base speed and turn rate.
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All Shook Up I
Space Skill
After executing the "Rock and Roll" maneuver, your ship remains more difficult to hit with weapons for a short duration.
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Magic Carpet Ride I
Space Skill
After executing the "Rock and Roll" maneuver, you retain a large turn rate bonus for a short period of time.
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All Shook Up II
Space Skill
After executing the "Rock and Roll" maneuver, your ship remains more difficult to hit with weapons for a short duration.
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Magic Carpet Ride II
Space Skill
After executing the "Rock and Roll" maneuver, you retain a large turn rate bonus for a short period of time.
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Forward March
Ground Skill
Increase Running Speed while Sprinting for you and all nearby teammates.
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Communal Targeting
Ground Skill
Increase Expose Chance for you and all nearby teammates, allowing your team to more frequently create tactical openings.
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Lingering Exposure
Ground Skill
Increase Expose Duration for you and all nearby teammates, allowing your team additional time to react to these openings.
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Peripheral Coordination
Ground Skill
Damage dealt from flanking angles deal less damage than normal for you and all nearby teammates.
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True Aim
Ground Skill
Increase Exploit Damage for you and all nearby teammates, causing you to all deal more collective damage to susceptible enemies.
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Expose Weakness I
Ground Skill
Your energy weapons gain a chance to Expose enemy targets. Your Torpedo weapons will deal a large amount of bonus damage to enemies that are Exposed by this ability.
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Expose Weakness II
Ground Skill
Your energy weapons gain a chance to Expose enemy targets. Your Torpedo weapons will deal a large amount of bonus damage to enemies that are Exposed by this ability.
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Tachyon Charges
Ground Skill
Your Exploit Torpedo attacks will apply an instant drain to the nearest facing of any Exposed targets' shields, in addition to their increased damage.
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Violent Detonation I
Ground Skill
Make the most of the openings created by Expose Weakness. Your Torpedo Exploits now ignore a greater amount of an Exposed foe's damage resistance.
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Violent Detonation II
Ground Skill
Make the most of the openings created by Expose Weakness. Your Torpedo Exploits now ignore a greater amount of an Exposed foe's damage resistance.
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Superfluous Emitters
Space & Ground Skill
By redirecting energy from monitoring teammates that are not damaged, you can increase the output of your weapons. For each teammate that is near full health (or full hull capacity in space), you will receive a damage bonus.
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Energy Signature Flux
Space Skill
Any incoming shield healing will grant you a short burst of defense bonus, making you more difficult to hit. Max once per 30 seconds.
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Lifesign Flux
Ground Skill
Any incoming shield healing will grant you a short burst of dodge bonus, making you more difficult to hit. Max once per 30 seconds.
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Restoration Harmonics
Space Skill
You and all nearby teammates receive additional hull restoration from all friendly sources.
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Restoration Synergy
Ground Skill
You and all nearby teammates receive additional health restoration from all friendly sources.
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Flank Protection I
Ground Skill
Damage dealt from flanking angles deals less damage than normal.
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Flank Protection II
Ground Skill
Damage dealt from flanking angles deals less damage than normal.
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Flank Refraction I
Ground Skill
Attackers that Flank you have a chacne to be Placated for a short duration.
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Flank Refraction II
Ground Skill
Attackers that Flank you have a chacne to be Placated for a short duration.
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Flank Refraction III
Ground Skill
Attackers that Flank you have a chacne to be Placated for a short duration.
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Hide Weakness I
Space Skill
When a shield facing is reduced to zero capacity, gain damage resistance along that arc facing.
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Hide Weakness II
Space Skill
When a shield facing is reduced to zero capacity, gain damage resistance along that arc facing. (Not triggered by Shields Offline)
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Automated Reinforcement I
Space Skill
When a shield facing is reduced to zero capacity, gains hield regeneration to all facings. (Not triggered by Shields Offline)
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Hide Weakness III
Space Skill
When a shield facing is reduced to zero capacity, gain damage resistance along that arc facing. (Not triggered by Shields Offline)
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Automated Reinforcement II
Space Skill
When a shield facing is reduced to zero capacity, gains hield regeneration to all facings. (Not triggered by Shields Offline)
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Adaptive Targeting I
Space Skill
By utilizing an adaptive targeting matrix, your starship can gain increased accuracy whenever an enemy evades your weapon fire.
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Adaptive Targeting II
Space Skill
By utilizing an adaptive targeting matrix, your starship can gain increased accuracy whenever an enemy evades your weapon fire.
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Perception Bending
Space Skill
Your stealth and perception values are directly increased by your current Auxiliary Power level.
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Redundant Sensors I
Space Skill
Any incoming Placate and Confuse effects may be instantly and automatically cleansed as soon as they are applied.
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Redundant Sensors II
Space Skill
Any incoming Placate and Confuse effects may be instantly and automatically cleansed as soon as they are applied.
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