Player Ground abilities that are unlocked as you increase in level. Check the ones that you use the most, or all of them, to get skill suggestions for them.
Abilities from Items and Sets
Ground abilities from your items and sets. Check the ones that you use the most, or all of them, to get skill suggestions for them.
New Romulus
Lethality (Passive) Increases Critical Hit Chance by 3% in ground combat.
Enhanced Personal Shields (Passive) Increases your Personal Shields skill by 30, enhancing your shield health in ground combat.
Precision (Passive) Increases Critical Hit Chance by 3% in space combat.
Enhanced Shield Systems (Passive) Increases your Shield Systems skill by 30, enhancing your shield health in space combat.
Reactive Shielding (Passive) You have a 50% chance to gain an instant heal to your shields when you are critically hit in ground combat. This cannot occur more frequently than once every 10 seconds.
Disabling Strikes (Passive) You have a 20% chance to knock back your target when you critically hit them in ground combat.
Emergency Secondary Shielding (Passive) You have a 20% chance to gain an instant heal to your shields when you are critically hit in space combat. This cannot occur more frequently than once every 10 seconds.
Sensor Targeting Assault (Passive) You have a 20% chance to Placate your target, preventing them from targeting you for 2 seconds, when you critically hit them in space combat. This Placate is not broken by damage.
Quantum Singularity Manipulation (Active) Increases all space Science Stats by 100 for 8 seconds. After 3 seconds, your ship will also be cloaked for the remaining 5 seconds of the power. You may fire weapons and use abilities normally without breaking the cloak. This cloak does not bring your shields offline. This ability has a 10 minute cooldown.
Task Force Omega
Medical Nanites (Passive) Increases your health regeneration, both in and out of ground combat.
Omega Weapon Proficiency (Passive) Increases your Weapon Proficiency skill by 30, enhancing your damage in ground combat.
Hull-Repairing Nanites (Passive) Increases your hull regeneration, both in and out of space combat.
Omega Weapon Training (Passive) Increases your Weapon Training skill by 30, enhancing your damage in space combat.
Rotating Weapon Frequency (Passive) Your weapons operate on a rotating frequency, slowing Borg adaptation. You will still have to manually remodulate your weapon after some time, but the Borg will adapt more slowly.
Regenerative Shield Augmentation (Passive) Regenerative Shield Augmentation allows your Personal Shield Generator to constantly regain shields.
Omega Graviton Amplifier (Passive) Adds a 2.5% chance for Directed Energy weapons, and a 5% chance for Torpedoes and Mines, to deal Kinetic damage with 100% Shield Penetration.
Superior Shield Repair (Passive) Increases your ship's shield regeneration rate.
Medical Nanite Cloud (Active) Medical Nanite Cloud deploys a cloud of nanites that seek out and heal or resuscitate allies. The nanites will also remove any Expose effects on allies they are healing. In addition, the nanites will undo the assimilation process on assimilated targets. This ability has a 10 minute cooldown.
Nukara Strikeforce
Identify Vulnerability (Passive) Your attacks ignore 5% of your target's shields in ground combat.
Indomitable (Passive) Increases your maximum health by 7.5% in ground combat.
Enhanced Shield Penetration (Passive) Your directed energy attacks ignore 2.5% of your target's shields with in space combat.
Fortified Hull (Passive) Improves your maximu, hull by 5% in space combat.
Emergency Fix (Passive) When critically hit in ground combat you have a chance to apply Emergency Fix which causes you to regenerate health and gain shield damage resistance for a short time. The increases as your health decreases.
Cryo Immobilizer Module (Passive) You have a 20% chance to inflict cold damage over time and immobilize your target when you deliever a critical hit in ground combat.
Auxiliary Power Configuration - Defense (Passive) In space combat you gain Starship Hull Plating, Starship Structural Integrity, and Starship Shield Performance equal to 20% of your Auxiliary Power.
Auxiliary Power Configuration - Offense (Passive) Inspace combat you gain Starship Weapons Training, Starship Energy Weapon Training, and Starship Projectile Weapon Training equal to 20% of your Auxiliary Power.
Refracting Tetryon Cascade (Active) Release a cascading burst of Tetryon energy from your Defelector Dish at foes within 3km. The Tetryon Cascade will refract from initial targets to other nearby targets, dealing less damage with each jump. The Refracting Tetryon Cascade can jump to 2 additional targets. The charge can only jump 5km to the next target.
Total Points Spent:0 / 366,000 Remaining Points:366,000
Space Points Spent:0 / 300,000 Ground Points Spent:0 / 100,000
Click a skill to read the description and get more information.
DESCRIPTION
You can use this box to write a description about your build. This is normally used when sharing your build on the Build Sharing page so that other players know what the build is about. It automatically gets saved when you save the rest of the build.
BUILD NOTES
You can use this box to write notes for yourself or for other people to read. It can be reminders, to do lists, an explaination of something, or anything else you can think of. It automatically gets saved when you save the rest of the build.
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SAVE MY BUILD
Name Your Build
Download to File
Create a Website Link
Share on Build Sharing page
The Build Share page lets others find builds for ideas and help. This only works when creating a link.
Suggestion: Save your build to a link and a file for backup.
LOAD MY BUILD
SKILL PLANNING TIPS & SUGGESTIONS
Skill planning can seem very complicated since there is so much to consider. This skill planner aims to make it easier for people to plan out their skills by bringing a lot of information into one place. Even with this tool it can seem complex, so to compliment it here are a few tips and suggestions you can follow to get the most out of your skills. Keep in mind that you don't need to follow this to be successful. They are just a few guidelines to point you in the right direction.
Improve Weaknesses - It is best to choose one type of ship (cruiser, escort, or science) and stick to it. They each have their strengths and weaknesses which you should learn about as you use that ship type. For example, cruisers have slower turn rates and escorts have weaker shields. As you play with a ship type you'll learn about it and then can put points into skills that will improve that weakness. So if your ship moves too slow, you'll put points into skills that boost engine power and turn rate. You need to find what you don't like about the ship and compensate for it.
Become Stronger - On that same note, ships also have strengths. For example, escorts can deal a ton of damage. Knowing your ship's strengths is helpful so that you can put points into skills that will make you even stronger in those areas. If your ship can take a lot of damage, put points into skills that boost shield and hull so that it can take even more damage.
Spending Skill Points - It is a good idea to put a maximum of 6 points into the various skills that you need. The last 3 points give a very small bonus which you can do without. This allows you to spend more points in more places. If there are skills where you feel you absolutely need all 9 points, feel free to do that.
Maximum Skill Points - You'll notice that each rank has a maximum number of skill points and both ground and space have a maximum number of points you can put into each. I can't tell you how many points to spend in both space and ground beause that is a matter of preference, however I do suggest that for each rank you have:
Lieutenant - 33,000 skill points
Lt. Commander - 93,000 skill points
Commander - 173,000 skill points
Captain - 263,000 skill points
Admiral - 366,000 skill points
This will give you the right amount of balance in each and also make sure you have enough points to fill up the higher rank skills.
The Toolbar
In the toolbar you can set your Faction, Career, and Rank. There is also an option for a Description which allows you to explain what your build is about. This is primarily used in the Build Sharing page. Also, you can write Build Notes which can be used for a reminder, to explain certain things, or anything else.
The Save and Load buttons allow you to save or load your builds from the site or a file. Keep in mind that to easily load your build from the site, you must be logged in. There is also a Print Skill Tree option which wil let you print out only the skill tree.
The General Suggestions button gives tips and suggetions on how to create your build.
Ship Tab
The ship tab gives you a list of all ships that are avilable for your faction. You can choose any of those ships for your build and then setup the various options that appear.
Bridge Officer Slots
On the left side, under the ship's image, is a list of all bridge officer slots for the ship you chose. Clicking on any of the ability slots will open up a window where you can choose a bridge officer ability for that slot. Make sure you choose the Save Bridge Officer button to save it. If a bridge officer slot is Universal, you'll need to choose the career and than choose the abilities.
Equipment Slots
In the middle you'll see a list of equipment slots for your ship. Clicking on any of the slots will allow you to choose from a list of options in order to setup that item. Some items provide abilities which will be displayed in the Abilites from Items and Sets box on the right. More information below.
Abilities
On the right side are two boxes. At the top is the Unlocked Player Ship Abilities box. This is a list of all ship abilities that you unlock as you increase in level. You can check all of them or just the ones you used most often. Checking an ability will show recommendations for it in the Skill Tree tab if it is affected by a Skill. Underneath that is the Abilities from Items and Sets box. This will hold a list of all possible abilities that you can get from the various items you have chosen in your build.
The character tab allows you to setup your equipment, away tema, and abilities based on your career and your away team officers' careers.
Equipment Slots
On the left you'll see a list of equipment slots for your character. Clicking on any of the slots will allow you to choose from a list of options in order to setup that item. Some items provide abilities which will be displayed in the Abilities from Items and Sets box on the right. More information below.
Away Team
In the middle you can set up all four of your away team officers. Choose the career of your officer and then click on any of the four ability slots to choose that officer's ground abilities. Make sure you choose the Save Bridge Officer button to save it.
Abilities
On the right side are two boxes. At the top is the Unlocked Player Ground Abilities box. This is a list of all ground abilities that you unlock as you increase in level. You can check all of them or just the ones you used most often. Checking an ability will show recommendations for it in the Skill Tree tab if it is affected by a Skill. Underneath that is the Abilities from Items and Sets box. This will hold a list of all possible abilities that you can get from the various items you have chosen in your build.
Skill Tree
The skill tree tab is a replica of the skill tree in Star Trek Online. It show how many skill points you have used and have remaining. You have the option to disable requirements which means you can put points anywhere you want. The Reset Skill Points button will reset the entire skill tree.
Clicking on any skill will display the description for it. There is a feature that allows you to read a simpler description of the skill for people who may not understand what the game's description says. If this skill affects any abilities, they will be listed at the bottom of the description.
The upper left corner of the skill boxes shows a number. This number is how many abilities that the skill affets. If there is a star in the upper right corner, that means this skill is suggested for your setup. Finally, there are two arrow buttons. The blue ones increase and decrease the points one at a time. The red ones completely fill or empty the points.