Lethality (Passive) Increases Critical Hit Chance by 3% in ground combat.
Enhanced Personal Shields (Passive) Increases your Personal Shields skill by 30, enhancing your shield health in ground combat.
Precision (Passive) Increases Critical Hit Chance by 3% in space combat.
Enhanced Shield Systems (Passive) Increases your Shield Systems skill by 30, enhancing your shield health in space combat.
Reactive Shielding (Passive) You have a 50% chance to gain an instant heal to your shields when you are critically hit in ground combat. This cannot occur more frequently than once every 10 seconds.
Disabling Strikes (Passive) You have a 20% chance to knock back your target when you critically hit them in ground combat.
Emergency Secondary Shielding (Passive) You have a 20% chance to gain an instant heal to your shields when you are critically hit in space combat. This cannot occur more frequently than once every 10 seconds.
Sensor Targeting Assault (Passive) You have a 20% chance to Placate your target, preventing them from targeting you for 2 seconds, when you critically hit them in space combat. This Placate is not broken by damage.
Quantum Singularity Manipulation (Active) Increases all space Science Stats by 100 for 8 seconds. After 3 seconds, your ship will also be cloaked for the remaining 5 seconds of the power. You may fire weapons and use abilities normally without breaking the cloak. This cloak does not bring your shields offline. This ability has a 10 minute cooldown.
Task Force Omega
Medical Nanites (Passive) Increases your health regeneration, both in and out of ground combat.
Omega Weapon Proficiency (Passive) Increases your Weapon Proficiency skill by 30, enhancing your damage in ground combat.
Hull-Repairing Nanites (Passive) Increases your hull regeneration, both in and out of space combat.
Omega Weapon Training (Passive) Increases your Weapon Training skill by 30, enhancing your damage in space combat.
Rotating Weapon Frequency (Passive) Your weapons operate on a rotating frequency, slowing Borg adaptation. You will still have to manually remodulate your weapon after some time, but the Borg will adapt more slowly.
Regenerative Shield Augmentation (Passive) Regenerative Shield Augmentation allows your Personal Shield Generator to constantly regain shields.
Omega Graviton Amplifier (Passive) Adds a 2.5% chance for Directed Energy weapons, and a 5% chance for Torpedoes and Mines, to deal Kinetic damage with 100% Shield Penetration.
Superior Shield Repair (Passive) Increases your ship's shield regeneration rate.
Medical Nanite Cloud (Active) Medical Nanite Cloud deploys a cloud of nanites that seek out and heal or resuscitate allies. The nanites will also remove any Expose effects on allies they are healing. In addition, the nanites will undo the assimilation process on assimilated targets. This ability has a 10 minute cooldown.
Identify Vulnerability (Passive) Your attacks ignore 5% of your target's shields in ground combat.
Indomitable (Passive) Increases your maximum health by 7.5% in ground combat.
Enhanced Shield Penetration (Passive) Your directed energy attacks ignore 2.5% of your target's shields with in space combat.
Fortified Hull (Passive) Improves your maximu, hull by 5% in space combat.
Emergency Fix (Passive) When critically hit in ground combat you have a chance to apply Emergency Fix which causes you to regenerate health and gain shield damage resistance for a short time. The increases as your health decreases.
Cryo Immobilizer Module (Passive) You have a 20% chance to inflict cold damage over time and immobilize your target when you deliever a critical hit in ground combat.
Auxiliary Power Configuration - Defense (Passive) In space combat you gain Starship Hull Plating, Starship Structural Integrity, and Starship Shield Performance equal to 20% of your Auxiliary Power.
Auxiliary Power Configuration - Offense (Passive) Inspace combat you gain Starship Weapons Training, Starship Energy Weapon Training, and Starship Projectile Weapon Training equal to 20% of your Auxiliary Power.
Refracting Tetryon Cascade (Active) Release a cascading burst of Tetryon energy from your Defelector Dish at foes within 3km. The Tetryon Cascade will refract from initial targets to other nearby targets, dealing less damage with each jump. The Refracting Tetryon Cascade can jump to 2 additional targets. The charge can only jump 5km to the next target.