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Bridge Officers Changes

Captain's Blog Stardate 92633.72

A new Bridge Officer training system is coming. It sounds good in theory, but how will it do in practice. Let's quickly review what Cryptic is giving us. Then you can tell me if you're looking forward to this or not.

For starters, we'll need Training Manuals to train our Bridge Officers. We can get this in a number of ways, one of which is going to the Bridge Officer trainer and buying them. Cool, that makes sense. Training a Bridge Officer permanently gives them the ability from the manual. This means they can never lose it like they do now. Yay!

What's also cool is that any Bridge Officer can learn any Specialization. So they'll come in the three careers (Engineering, Science, Tactical) and they can learn skills from that career and the specializations (Intelligence and any future ones that are added).

Now here's where I think it gets interesting. Currently when you are putting points in your Captain's skills, you can unlock the ability to train your bridge officers. So an Engineering officer will unlock a new Engineering ability to train their Engineering Bridge Officers. We'll still be able to do this, but there is a catch.

Cryptic is adding a new Officer Training Crafting School where you'll be able to craft these unlocked abilities. The good news is that you won't have to level up this school like we do with the other ones. The bad news is that it'll require items which we need to grind for in order to craft these Training Manuals. The other good news is that these Manuals can be sold on the Exchange. Gone are the days where you have to invite someone to your bridge in order to train their Bridge Officers.

Finally, we'll be able to quickly and freely change Bridge Officer abilities at any time while in a social map. This basically works the same way as traits do now. I think this is by far the best part of the whole thing.

I think the biggest concern is that this crafting school might be a bit of a grind; however the good may outweigh the bad. In the comments let me know if you agree with me or not.

Written by Attilio on January 11, 2015 at 09:29 pm

Comments

Chris (Member) said...
January 11, 2015 at 10:21 pm

I am certainly looking forward to being able to properly train the BOFFS that we can't 'trade' to others for training, like getting EPTS 3 on the Liberated Borg, training some of the unique Romulan Boffs, etc.

[I'm not too excited to pay a good amount of Dilithium though....]

We will certainly be able to get by with less Boffs, as we can train our primary Boffs to do everything our alt Boffs do. (Aka, I don't need 4 tactical Boffs to be able to have the configs I run for different ships....

I presume in the future we can also upgrade the rarity of Boffs, for Dilithium.... (Maybe they will even make the rarity do something in space, as right now it just effects ground combat, unless that has changed....)

Chris


Reply to Chris
Attilio (Owner) replied...
January 12, 2015 at 04:44 pm

That's true, I didn't even think about the fact that we'll need less BOffs. Good point.

Reply to Attilio
TheBumble (Guest) said...
January 12, 2015 at 01:37 pm

You know that somewhere in this new system we will have to spend even more dilithium somewhere, maybe even on the training books themselves. I haven't seen anything in any of the Dev posts concerning the currency necessary to purchase them yet. Look for the hook heading for your wallet because its going to be in there somewheres. They didn't revamp the system out of the kindness of their hearts. Somehow, someway it will be geared towards some kind of micro-transaction.

Reply to TheBumble
Attilio (Owner) replied...
January 12, 2015 at 04:43 pm

lol of course, that should be no surprise. I'm pretty sure dilithium is required for the crafting. I don't think it's required for using the manuals though. A quick check on Tribble should provide that info.

Reply to Attilio
shaircon (Guest) said...
January 12, 2015 at 06:02 pm

you will need dilithium and cedits ( not zen) to make the highter books that are open to you ( unlocked to you). dont know much dill .

Reply to shaircon
Dieselpunk (Guest) said...
January 12, 2015 at 07:04 pm

Another dilithium sink that doesn't add much to actual gameplay, just more micromanagement with little reward. But, I guess it depends on how one plays the game or something. I really like how SWTOR did the crew thing, I feel connected to them. In STO, I add/delete Boffs like they're nothing because it's just another mechanism in the game.

Reply to Dieselpunk
Superplush (Member) replied...
January 13, 2015 at 11:18 am

I don't really know about that. I mean, I'm connected to my Boffs because as an RP'er I have backstories to them and they have personality about them. I guess it's all how you look at it.

I'm looking forwards to the change, although it doesn't affect me much because I don't really fly more than one ship / Loadout. Although it might encourage me more so now that I don't have to buy more Doffs!

Reply to Superplush
Lowieke (Guest) said...
January 14, 2015 at 05:08 am

Hi,

Since I am playing STO a bit like RP, on the other hand a bit like a Sci captain that wants to do DPS, but can't (heh heh), I have trouble with any change that comes up in the game because it changes most of the time the way I look at things in the manner of how do you experience the whole thing. I still have my first Boff. And even that isn't true becuase I had to buy another one because of the inherent traits. It hurt to get rid of my first Andorian Boff. So being kind of a Sheldon, I will have to grow familiar with the new thing, and when I have acustomed myself to the new thingies, something else is gonna change. The good thing about the new Boff training is, for me, that I dont have to go retraining them constantly to try out what works best, or just to adjust the skills to another build/ship.

I do see coming that it 'll be a new Dil Drain, (DD, is this e new abbreviation?), and with the dill required to craft and update things, it will defintely become a way to STO-heaven wich I will never reach.

I keep on hoping that with every new game mechaninc they add, there is a chance that the code will get an update, i.e., will need less maintenance. Keep hoping that weekly downtime comes obsolete one time in the future. Guess this will never happen.

Reply to Lowieke
Chris (Guest) replied...
January 16, 2015 at 11:17 am

I also try to write a brief backstory for my Bridge officers; and when I replaced my 'starter' Andorian Boff, I felt like we had been through so much, I bought a purple Andorian Boff, updated the name, and loaded the costume file. It was like she was instantly upgraded. ; )

I wonder if they will make Boff rarity do something in space (as right now rarity only seems to affect ground combat, and slightly.)

Reply to Chris
Myrddnn (Member) said...
January 15, 2015 at 01:04 pm

I think it's a good idea. My only suggestion would be to increase the amount of dil you can refine/day so that we can afford this stuff without having to put real bucks into it.

Reply to Myrddnn

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