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Broken Circle Review
Captain's Blog Stardate 93150.84
The latest episode of the Iconian War has been released! If Cryptic keeps up this pace I wouldn't be surprised if the war is over by the end of this year. This has been a story that is 5 years in the making. Maybe they finally found the right formula by releasing an episode every few weeks and giving replay rewards each week. Enough about that, let's talk about Broken Circle! Warning: Spoilers Ahead.
This has to be one of the better episodes that has been released in a long time. It had the right amount of cut-scenes to tell the story, but also kept the player in the loop. It brought you into new areas which were visually appealing and interact with characters that you've met before. Honestly I think that's the best of this whole thing. Star Trek has always been about familiar characters and getting to know them, so by giving characters a personality in the game we become invested.
The combat was your typical combat, but when combined with the story it gave us the sense that the Iconians are definitely a force to be reckoned with and not to be taken lightly. We had one small victory, but in the grand scheme of things, we can very well lose this war. It's almost like the Dominion War. We had strength, but it was not enough. We needed something to expose the enemy's weakness and use it to our advantage.
I have to say that Broken Circle definitely peaked my interest. I'm looking forward to playing it again next week for the next reward, but also to see what happens next in the Iconian War.
So here are my two questions for this week. First, what did you think of Broken Circle? Second, when the Iconian story ends we'll need another story, so do you think this time-ship we're building could have anything to do with that?
Written by Attilio on July 19, 2015 at 10:36 pm
Comments
July 20, 2015 at 09:42 am
I liked the episode for many of the reasons stated in the post. It appears that Cryptic is at least hinting by the content release that the Krenim will be involved as the game continues. I will stop speculation after that as I never got past TOS and TNG in Star Trek storylines :-)
Reply to PalenJuly 20, 2015 at 11:09 am
I imagine the next step is some time travel shenanigans, where we learn that it is complicated, have to return again to correct things, and learn we shouldn't be changing things in time!
[After we make things right with time, I assume we must do some time travel so that we can have some captains travel back and tell themselves to collect Iconian data as Delta Recruits....]
Chris
July 20, 2015 at 11:34 am
Probably the worst written episode of the entire game. It makes no sense to attack the Iconians with everything when we are waiting to build a weapon against them. Also, Iconians powering Herald tech makes no sense. There's only 12 of them and thousands of Herald ships. I'm really let down with this FE.
Reply to RobisekJuly 21, 2015 at 04:34 am
Got to agree with Robisek I'm afraid. Just lately the writing of some of these FE's has had huge plot holes.
Its only my personal opinion but the whole FE felt wrong. So we side with a suicidal Klingon who pits all his forces against an overwhelming, tactically superior enemy
instead of waiting on the one thing that will make the Iconians run for over?
Its a well executed FE, apart from the moment last night when a herald got stuck in a console and the FE wouldnt complete for me lol, and the settings really are superb,
but overall the whole Iconian plot has left me a little cold.
July 21, 2015 at 04:39 am
I thought this episode was disappointing. It put so much stuff into the episode and felt like they just needed filler. OK, so we learn that we are building a time ship and we kinda gotta interact real quick but wow, let's walk down this hall way and plan an attack! Wait, why are we attacking so soon? Idk, let's just do it. Also let's talk about the Iconians and their power. So forcing her to power the stuff drained her and killed her, wait, what!?
So worse of all, honestly what's bugging me the most. This whole Krenim time travel upcoming content. So they are working on a weapon, that when we apply what we know now, will erase from time something it hits. Any event that they caused will in turn be removed from time. So, with this knowledge, let's say we hit the Iconian home world. We wiped it out and everything they would ever do. With this event we would never have had the war in the first place and all is right? No, because most of the universe is the way it is because of the Iconians. Too much would be changed and we wouldn't have what we have now to combat them. Sure, say you shield that timeship like it was in Year of Hell, you still have massive areas effected by it just like in Year of Hell. Every action has another action and that's why time travel paradox inducing objects are the worse thing to ever shoehorn into a game, most of all a MMO. I know they've had time travel before but it's always been no issue in the game as it doesn't really effect the future. We are talking about a weapon that will change everything. Oh, not to mention, where is the Reletivity right about now? Really, shouldn't the future time police be stepping in? Hell, we know by Voyager cannon alone that the future Star Fleet is there so. Grr, time travel SUCKS!
July 21, 2015 at 05:13 am
I didn't like this episode at all. The idea of a suicide attack and sacrificing hundreds of lives to kill one iconian is fundamentally wrong and makes no sense given we were supposed to be nearing completion on a new weapon.
Some debate about this from my character would have been good, rather than being forced to agree with a glory hungry and reckless Klingon.
In addition to that the basis of that suicide run was a rehash of the Herald Sphere STF and the ground combat felt very similar to House Pegh.
I didn't enjoy this episode at all, in fact it is without doubt the worst one of the whole war.
July 21, 2015 at 03:42 pm
The whole mission was nonsensical. If it were a needed distraction to buy time, it would have made sense, but that's not the case. As for episode construction and pacing, I think it worked. I certainly didn't mind the game play and the cut-scenes were entertaining. On a final note, I'm disappointed in the entire Krenim hook and the alliances consistent violation of their own standards and directives throughout the delta story arc. As we saw in Voyager "The Year of Hell", there was only a single Krenim time altering construct and it was reset out of existence by Voyager. The Krenim and their genocidal time war was an affront to everything the federation stood for and a power too dangerous to leave operational. Unfortunately, just like the Kobali grave robbers, the player is forced to cooperate with events which fundamentally violate the standards of their faction. Quite often, these stories don't even "feel" like Star Trek.
Reply to Cap'n Poopy PantsAugust 12, 2015 at 03:50 am
Hmm maybe i mean would find it interesting at least
Reply to CaptainNeas12