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Coliseum Review

Captain's Blog Stardate 88765.13

If you haven't played through the mission yet, be warned this post may have some spoilers. Saturday was the release of the fourth episode in the Cloaked Intentions series, called Coliseum. I have some mixed feelings about this mission. First I'll start by saying that this is probably the first mission that really felt like something out of Star Trek, especially the ending. The storyline was by far the best and definitely leaves some questions that need to be answered in the final episode. One thing I didn't like was the desert portion of the mission. The map didn't clearly label where you had to go "take cover" and where Slamek needed to rest. I actually ran all the way to the other end of the map before coming back and finding the small rock formation where I had to take cover. That was annoying. A member of my fleet actually ran back and fourth about 6 times before finding the spot where Slamek needed to rest. Also, the mission did feel a bit longer than usual. Perhaps it was due to me making sure I knew what was happening with the story. One thing I would have liked was a battle against other prisoners in the coliseum; or perhaps an option not to fight. Something similar to that TOS episode "The Gamesters of Triskelion". Overall it was a good mission, as I said I do have mixed feelings about it. Would I say it is one of my more favorite missions? Yes, but not at the top of my list. For those of you that played the mission, as usual, give me your thoughts. I do have one question, what did you think about the ending cut-scene? Coliseum Walkthrough

Written by Attilio on February 27, 2011 at 10:29 pm

Comments

pmanhart (Guest) said...
February 28, 2011 at 07:11 am

I loved the mission!

From the math required while freeing your ship to the retro TOS music that played while fighting in the arena; I thought it was a winner.

My one comment is also about the desert scene. I did not find the locations hard to find (I check the map for the circles denoting area of interest if I'm not sure where to go), but I did find them much too far apart! I have never spent so long sprinting...

My thoughts on the ending cut-scene are mixed. While I liked the addition of the voiceover and the story, it would have been nice to see my captain transported onto the transport pad on my ship, with at least one of my bridge officers waiting to tell me how they responded to my subspace distress beacon, followed by my character able to say that they were just in time!

Reply to pmanhart
cbigb1001 (Member) said...
March 01, 2011 at 07:17 pm

Oh yeah the TOS music rocked! I liked the fact that I was able to keep all the melee weapons and the overall mission sequence was just challenging enough for a slacker like me. The voiceovers and cutscenes are getting better and give one the "sense" of being in a tv episode. I think my character lost about 20 pounds on that long back and forth run across the desert-next time they need to issue us a lensatic compass.

Reply to cbigb1001
JeffH (Guest) said...
March 01, 2011 at 08:16 pm

So where is this rock formation that they mean?

Reply to JeffH
Attilio (Owner) said...
March 01, 2011 at 10:31 pm

JeffH, if you take a look at my walkthrough (link at the bottom of the post) and scroll to the desert map you can click on it to enlarge it. I have the rock formation clearly marked.

Reply to Attilio
Remissus (Member) said...
March 02, 2011 at 10:29 pm

Gonna disagree with the crowd here, this time-

I actually really LIKED the desert portion. X) Wandering around gathering supplies to survive was a fun bit. Do agree that the locations for hiding/resting should have been better marked, though. Overall, this is one of my top favorite missions. Excellent addition to the storyline, good plot. Felt very old-school Trek.

Reply to Remissus
Remissus (Member) said...
March 02, 2011 at 10:32 pm

Oh, forgot to add my opinion of the ending cutscene. ^^ I adore the use of VA's and cutscenes in general for this game, and they've been fairly well done. But I would be inclined to agree with pmanhart(First comment on this article). A bit more would've been nice on that ending one.

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