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Death To Multiple Characters!

Captain's Blog Stardate 92595.44

So we're well into Delta Rising and I know a lot of people have the same complaint. Frankly, this topic has been beaten to death, became a zombie, and just won't stop haunting us. All this grinding makes it nearly impossible to have more than one character. So really, what's the point?

Currently I have 1 level 60, 6 level 52, and 1 level 5. I've been focusing only on my main while using the others to grind dilithium and energy credits. With all the options, systems, and items out there, it's nearly impossible for me to have all of my characters at level 60 and be competitive in Advanced missions.

I remember a time when you could level a character to 50 and feel satisifed. Sure, you may not have had the best equipment but at least you were level 50. Besides, it wasn't the hardest thing in the world to get the MACO/Omega/Honor Guard sets on all of your characters.

I guarantee that Cryptic looked at their data and saw the majority of players only use one character so they built all of this awesome stuff around that. They never gave a thought to those of us who would like decent characters and then one strong main. Honestly they need to find a way to have our other characters benefit from our main one.

One idea I had was that for every specialization point a character unlocks, a single account wide one unlocks for the other characters. You can only use it one other character, not all of them. I think that hits a nice balance between Cryptic wanting us to grind but also allowing us to feel like our other characters matter.

The account bank should have a dilithium deposit so you can share it across your characters. Yes we can do it now with the Dilithiu Exchange but it's not the same. Speakin of the account bank, perhaps more items should be account wide. I understand reputation equipment being character bound, but if I go to the fleet store and buy something then it should be account bound. I put in the effort to buy it so I want to use it the way I want.

In the comments let me know if you agree or not and if you have any other ideas. If you don't agree and think the current system is fine, then please let me know why.

Written by Attilio on December 28, 2014 at 09:45 pm

Comments

macca63 (Member) said...
December 29, 2014 at 03:20 am

I would go one step further and suggest having an account bank were you can deposit your Fleet Credits and Marks so they can shared between your characters. That said, having an account bank were you can deposit your dilithium would be a great start.

Also thank you for your blogs this year and for allowing 'us' to discuss them in this forum. All the best for 2015

Reply to macca63
Attilio (Owner) replied...
December 29, 2014 at 09:27 pm

I would say Fleet Marks, not Fleet Credits. The only reason is that Fleet Credits are earned by contributing to your fleet. If you have two characters in two different fleets, it wouldn't be fair to contribute to Fleet A, transfer Fleet Credits, and use them in Fleet B.

You're welcome. Thank you for commenting!

Reply to Attilio
Chris (Member) replied...
December 31, 2014 at 10:06 am

If you earn fleet credits, and leave a fleet, you can join another fleet and use your fleet credits, right?

I don't think you loose them by transferring fleets. So, I would think you could toss them in the bank. ; )

Reply to Chris
Attilio (Owner) replied...
December 31, 2014 at 03:35 pm

That's a fair point.

Reply to Attilio
Cenovita (Guest) said...
December 29, 2014 at 07:54 am

It's odd to see people who used to be strong defenders and paladins of this crappy company to accept that these "people" in they way to amass more and more money without caring for their customers, scare screwed this to the point of no return, specially to the hard star trek fans like me who sadly see this, the last bastion of the franchise, go to hell...

Reply to Cenovita
Gameverseman (Member) replied...
December 31, 2014 at 02:01 am

I feel the same way. I made 10 characters because I'm an altaholic. Like Atillio said, hitting 50, in a way, was its own reward for alts. Now its not like that and they don't care. I spent money on making those characters decent but now with this expansion both my alts AND my main have been rendered obsolete. My investment of time AND money have been rendered obsolete. Yet, by design, this game has now taken a turn where the only way to "have fun" anymore is to pay, pay to gamble, grind to gamble, pay to grind, and grind. Funny thing is none of those are fun.... yet fundamentally thats exactly what a game is suppose to be. This, right here, is a perfect example of exploitation. /rantover
Now what I think would be nice is if there was no refining cap on dilithium and that we could store refined dilithium, at no taxed expense, in our account banks. I think it would also be cool to have fleet marks be stored in the account bank. Also, all the rep items should be account bound and those VIP dilithium claims should be account bound. On a different note, I would LOVE to see the ability to exchange fleet items for those of similar value. With this alt nerf I find myself re-outfitiing my alts and think it would be nice if I could turn in, lets say, my advanced AP DHs mk XII for advanced AP Beam arrays at no additional cost. Same would hold true for consoles.

Reply to Gameverseman
cmdrscarlet (Member) replied...
January 01, 2015 at 10:59 am

But ... if players stop playing alts, then wouldn't the revenue from the player slow down *because* they are not spending it on alts?

Reply to cmdrscarlet
Attilio (Owner) replied...
January 01, 2015 at 11:03 am

I think it depends where the revenue comes from. Ships and uniforms, for example, are account wide. Having multiple toons wouldn't affect the revenue from that. Something like lockbox keys might.

Reply to Attilio
Gameverseman (Member) replied...
January 01, 2015 at 10:29 pm

Which goes back to the pay, pay to grind, grind to gamble (lockboxes and upgrading/crafting), pay to grind, pay to gamble, and grind that this game is full of now. And yes you would think that NOT spending money and time on alts would hurt their revenue but it doesn't because of the way they re-designed progression in the game... Which forces you to pay even more on your main(s). Which, conveniently, means a profit on there quarterly and, at the end of the day, that's all they care about.

Reply to Gameverseman
Attilio (Owner) replied...
January 02, 2015 at 09:24 am

Of course. To expect a video game company to think about anything besides revenue is foolish. Without revenue there is no video game to play. Point me to any video game company who's goal is to not make money, especially companies who make F2P MMOs. Every free MMO I've ever played had a business model focused towards micro-transactions in order to build revenue. No one can expect Cryptic/PWE to be any different.

Reply to Attilio
wewarren68 (Member) replied...
January 02, 2015 at 01:26 pm

VIP Mining Claims are now account bound. I have several in my Shared Bank for use at the next Dil Weekend.

Reply to wewarren68
Gameverseman (Member) replied...
January 03, 2015 at 01:41 pm

Although true, Cryptic/PWE is an extreme in this case. Im not saying they shouldn't make money, but STO has gotten excessive. I can spend $30 on SWTOR and be satisfied. Whereas in STO, I would end up paying $90-$100 to get that same level of satisfaction. Yes, that is based in preference, but that still doesn't justify the degree of micro-transactions and grinding STO has. All it means is that Cryptic/PWE makes more money which, the past has shown, doesn't increase the value or quality of the game. So, although they need to make revenue to run the game, there is a point at which it just becomes greed. STO has passed that point.

Reply to Gameverseman
Gameverseman (Member) replied...
January 03, 2015 at 01:42 pm

Oh sweet! I should go consolidate my claims now. Thanks!

Reply to Gameverseman
Attilio (Owner) replied...
January 03, 2015 at 05:28 pm

I have to disagree when you said "...doesn't increase the value or quality of the game...". My counter argument is Legacy of Romulus. The first expansion to the game which used revenue from past transactions to add an entire faction with some of the highest quality episodes available. Compared to the state of STO in 2010/2011, LoR alone drastically increased the value and quality of this game. I'd go as far as saying that the recent changes to the PvE queue have, at the very least, increased STO's quality if not it's value.

I don't disagree that it would be better to have less grinding and cheaper items. Me and "cheap" are best friends lol. Personally, their expansion packs (LoR an Delta) are the only time I spend money. As for grinding, I can't argue that it isn't annoying, but I've found most games are a grind anyway. It's just a matter of how fun the developers can make it.

Reply to Attilio
Gameverseman (Member) replied...
January 03, 2015 at 07:03 pm

In my opinion, LoR was half a faction. You are made to choose either FED or KDF at, if I remember correctly, level 10. Yes it came with a great story but it wasn't good enough to really counter my point. Expansions aside, I've spent money just like everyone else and have regretted 90% of it. DR is the main cause of that. The way I look at it, I didn't pay them to make more content, just as I wanted and was expecting them to. I paid them to make more ways for me to pay them. As of recently, repeatable content i.e. grinding, is, at this point, 80-90% of whats being pumped out using the funds they received from my purchases, as well as yours... and, ironically, the non-grinding content is often full of bugs an issues. This years winter event being one of them. I mean, sure, technically even the winter event is a grind but its fun. Which goes back to what you said about how fun devs can make the grinding. Now I'm not saying all grinding should be like the winter/summer events. I'm just pointing out that it can be done and since not all the grinding feels that way, its obvious they are choosing NOT to make it fun. So I ask myself "why?". This is the answer: money. Despite having been making a boat load of cash for PWE (about 500 Million, based on the PWE quarterly report stating that Cryptic studios is the means behind 25% of their current quarterly and stock value that is currently 2 billion). So, yes, they are making money. Now that was prior to DR. After DR PWE noticed a drop by about 30-32% in their stock. And this was their released response, "We have noticed a drop in revenue of about 31%. This is due to recent developments in our North American subsidiaries." So I speculate its because people in general, like me, just had enough. In closing, Grinding does not equal content. I want Cryptic to make more actual content. Their only excuse, at this point, for getting anything other than that is greed, and that is not something I will pay for. Less grinding avenues i.e reputation, crafting, and upgrading. These are wayyy too resource and time consuming. prior to the new rep and R&D/upgrading overhaul, the existing amount of grind was pushing the envelope. I cannot, in no way, see how this can be good. Especially if you are somewhat of a vet./rant over for good
Now I checked my claims and they are still bound to character. Ive had them stock piled across alts for about a year. So that is probably why they are still character bound.

Reply to Gameverseman
cmdrscarlet (Member) replied...
January 04, 2015 at 03:01 pm

You get those to drop?! Lucky you :P

Reply to cmdrscarlet
Gameverseman (Member) replied...
January 05, 2015 at 03:22 pm

Well from lockboxes, yeah.

Reply to Gameverseman
Litchy74 (Guest) said...
December 29, 2014 at 09:39 am

12 toons, only one has completed the new DR missions and only a few at lvl 60, those are from the tau incident..... This has been the first exp, mission content that I've just gone meh and can't realy be bothered. Now if there was a Star Trek mod for Elite Dangerous I would be very happy.

Reply to Litchy74
Chris (Member) said...
December 29, 2014 at 11:33 am

Cryptic/PWE has certainly have made it difficult to have maxed alts. While I have my Main, Raifin, at 60, I have been working to get one Rom (currently level 59) and one KDF (currently at 57) up to 60 so they can enjoy everything too!
The rest of the alts can just sit at level 50 and like it!

While I have upgraded a few gear on my Romulan and KDF characters, I now been focusing their dilithium to Raifin, so they will have to suffer a bit...

I like your suggestions about the dilithium in the account bank, and the ability to have more gear account bound. (With account bound gear, you can pass it to your alts, and they can level gear up and pass it back to you.)

Reply to Chris
Xhopeon (Member) said...
December 30, 2014 at 09:48 am

I'm one of those that enjoy having multiple choices to play with... and now I have 6 characters "on hold". If it wasn't for Mirror or Crystalline Event (whichever was post-DR), they would still be 50.

But on the other hand, I understand why they had to do it. Those 6 characters were made of pure boredom I've experienced in pre-DR game, once I understood mechanics of it, playing with just one was monotonous, tedious (if those are the words that describe playing same thing over and over and over in same way).
Now my only "regret" is attachment with them... I can't just delete them, they all have stories and battles worth of songs, but I don't have time to play with them all and get them in that shape as they were (in comparison to end-game content).

There's double XP weekend coming on 15th of January, hopefully it will be enough to get them all to 60 and maybe even to create new character (to test leveling from 0).

Jolan Tru!

Biba

Reply to Xhopeon
Chris (Member) replied...
December 31, 2014 at 10:14 am

Ah, I didn't look ahead to see the Exp bonus event coming. That should certainly help me get to 60 on the two of my characters that are close, and perhaps I'll continue working on my new-ish level 5 character. ; )

Reply to Chris
Lt.Cmdr.Koldwell (Guest) said...
December 30, 2014 at 09:14 pm

I agree with Xhopeon. Mostly having multiple characters was a function of having so little to do in the game. Once people get their Main Toon maxed to 60 and get the top level gear, we'll be back to the same spot we were.

Personally, I only have a different toon for the story of it (and to play as KDF when I'm in the mood), but I've done almost nothing except Duty officer missions and already gained 2 levels in each character.

I really think it will just take time and you'll be back to building up those alts again.

Reply to Lt.Cmdr.Koldwell
sanokskyrat (Guest) said...
December 30, 2014 at 10:38 pm

Yeah... I have 30 toons. I JUST DO WANT TO PLAY ANYMORE. And havnt after being a daily player for 2 years.

Its just not as fun as it was.

Reply to sanokskyrat
OtakuboyT (Member) said...
December 30, 2014 at 11:07 pm

Personally, I only grind on my factional mains.

I'm beta lifer, I have 8 slots

FED Main
FED Alt1
FED Alt2
KDF Main
KDF Alt
KDF Miner
RFD Main
RKD Miner

I only grind for the mains

Reply to OtakuboyT
Myrddnn (Member) said...
December 31, 2014 at 03:27 pm

I have 11 total, atm. Lowest level is 55. The problem I'm having is that it is nearly impossible to get all of their gear up to snuff for advanced/elite play. Not only is it a lot of grinding, but it is more dil than I can afford. Raising the cap on refining would be a nice start there, but getting enough dil just to do upgrades is nearly impossible.

Reply to Myrddnn
Sarah ShadowGirl` (Guest) said...
December 31, 2014 at 05:37 pm

Ever since the release of Tor(The Old Republic) and the special speeders they released in paid packs, I have felt that STO should take a big hint from them on how to handle paid ships. In Tor you can pay a small amount of premium currency to unlock any special speeder or outfit for your whole account. If STO were to do this, suddenly all those special lockbox ships that are bound to only one of your characters, are available for use on your others, thus encouraging you to actually level them up so they can access them. This could also be made true for special lockbox consoles. Not only would this give a huge incentive to actually play your non main characters, but it would also bring in more zen revenue as zen would undoubtedly be the resource used to make these items account unlocked.

Reply to Sarah ShadowGirl`
Attilio (Owner) replied...
December 31, 2014 at 06:19 pm

That's a good point. It would be nice if they were account ships, just like the Z-Store ones. With Cryptic adding more and more grinding features, it's becoming necessary for things to be account wide rather than per character.

Reply to Attilio
Sarah ShadowGirl` (Guest) said...
January 01, 2015 at 05:40 pm

Ever since the release of Tor(The Old Republic) and the special speeders they released in paid packs, I have felt that STO should take a big hint from them on how to handle paid ships. In Tor you can pay a small amount of premium currency to unlock any special speeder or outfit for your whole account. If STO were to do this, suddenly all those special lockbox ships that are bound to only one of your characters, are available for use on your others, thus encouraging you to actually level them up so they can access them. This could also be made true for special lockbox consoles. Not only would this give a huge incentive to actually play your non main characters, but it would also bring in more zen revenue as zen would undoubtedly be the resource used to make these items account unlocked.

Reply to Sarah ShadowGirl`
Sarah ShadowGir (Guest) said...
January 02, 2015 at 01:13 pm

Sorry for the double post. Refreshed the page, and apparently that was a bad idea.

Reply to Sarah ShadowGir
dbudzik (Member) said...
January 07, 2015 at 11:20 am

I agree, completely, with the idea of dilithium and some items being shared across all characters in an account. I don't think fleet credits should be shared - if the character doesn't belong to a fleet, he/she shouldn't get the benefits of doing so.

Reply to dbudzik
Sevenpenny (Member) said...
January 25, 2015 at 03:40 am

To be honest, I haven't finished all the episodes yet.... I think I am somewhere in the middle if the Romulan Mystery ones and yet my main is lvl 52. I think I did that grinding away at the DOff objectives. I have a Klingon and Romulan that are maybe lvl 10. I am still relatively knew to all this and find some things annoying (like dropping a mission and then having the mission contact essentially harass you into doing the mission) and other things the should be updated for QoL purposes (Memory Alpha anyone?) I am sure there are a bunch of other things I am forgetting....

Reply to Sevenpenny

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