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F2P Crafting

Captain's Blog Stardate 89416.02

There has been a lot of talk lately about the new crafting setup coming with F2P... and a lot of it is negative. The biggest (and probably only) complaint is that crafting now needs dilithium for certain items. The basic principle behind this from Cryptic's point of view is that players craft any item they would normally purchase with only Dilithium but get it for a cheaper price since they are crafting it. Players feel that this will take too long to craft only one item and be too expensive (especially for higher tier items). Basically for the most advanced stuff you will need to use dilithium to purchase it. This will require a lot of hours of daily missions. On top of that, in order to craft an item you'll need to either buy (with energy credits) or search for the data samples that you need. Again a lot of time will be wasted on this. I'm not saying that using dilithium for crafting is a horrible idea, but I do think it needs to be refined a bit. Maybe not such a high dilithium cost; or maybe even have two of every item available for crafting. One which can be crafted with only data samples and another one that is stronger but needs dilithium plus data samples. This way people can still gain their crafting experience and get decent items but not need to waste dilithium unless they really want to. It�s an interesting debate and I'm curious to see Cryptic's official response to this (which we might see this week in the next Tribble patch, but no one really knows). What are your thoughts on this?

Written by Attilio on October 23, 2011 at 09:04 pm

Comments

Warburton1881 (Guest) said...
October 25, 2011 at 02:01 pm

The new system seems to me to discourage doing story missions and other time consuming missions, since players will be locked into doing high dilithium Academy events and Duty Officer missions in order to obtain the dilithium needed to meaningfully use the data samples they gain from exploration missions. As to the exploration missions themselves, they have become less valuable, unless you do them when the Explore Strange New Worlds mission is available. Personally, I'm stocking up in Holodeck on all the high end gear I can find or craft, whether I need it or not. I figure that once the new economy comes to Holodeck, the initial prices of high end gear on the exchange will skyrocket. I don't think this is what the people at Cryptic intended, but they don't sseem to have thought through the consequences of their changes very well.

Reply to Warburton1881
Attilio (Owner) said...
October 25, 2011 at 04:57 pm

The good thing is that they are still tweaking the economy based on player feedback, so we can expect changes on Tribble over the next few weeks.

The bad thing is that they need to find the right balance between making crafting useful but also not making it too difficult to craft the item(s) you want.

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