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Ships Need Better Interiors

Captain's Blog Stardate 92135.77

Can I just talk about ship interiors for a second? I like ship interiors, actually I love them, but there is a problem. What do we do in them? They look nice but they are kind of a social gathering place. Still, the interiors are mostly useless. There are a few unique ones, even ones with completely unique interiors (TOS enterprise and Defiant), but nothing to do in them.

Now it seems that Cryptic is pretty much refusing to create unique interiors because people don't use them. People don't use them because there is nothing to do in them. There is nothing to do in them because Cryptic doesn't work on them. Cryptic doesn't work on them because people don't use them. I think we've found the problem, it's a never ending loop. So here are my suggestions for ship interior functionality.

1) We need a way to travel through sector space from our bridge. Go on your bridge, choose a destination from a list, then the game does some math. Speed and distance can give you time. Once the countdown timer is finished you can exit your ship and be at your destination.

2) The ready room should have a way to visit the Captain's Table which can be access by 400 day veterans. Right now you have to go to your home world, find the ugly blue cloud, and enter the Captains' Table. If I had a way to get there from my bridge I would probably visit more often.

3) Why don't we have a tailor on our ships? It really shouldn't be necessary to visit a social map in order to change our uniform. Let us do it on our ships! I understand if you don't want to put the bank or exchange on there, but at least a tailor.

4) A sort of working holodeck would be nice. This could have two features. First, it could allow us to spawn ground enemies with different levels of difficulty that we could fight as practice. Second, it could instantly allow us to replay any missions we've already completed without having to travel to the system.

Is there anything you would like to see on ship interiors?

Written by Attilio on July 13, 2014 at 10:29 pm


TacPaddy (Member) said...
July 14, 2014 at 02:59 am

5) Why can't I use my Medical Personnel to heal my Injuries?
6) Why can't I use my Engineering Personnel to repair my Ship?
7) Why can't Romulans display their Trophies on their Romulan Ships?

I'm sure the List goes on.

Reply to TacPaddy
Attilio (Owner) replied...
July 15, 2014 at 09:35 am

I completely agree, and can't believe I forgot those!

Reply to Attilio
cmdrscarlet (Member) said...
July 14, 2014 at 11:40 am

You have some great ideas Attilio! After reading them the only thing I could think of was to customize my crew's uniforms :P

If anything that just came to mind, I'd move the internal missions and career specific DOff missions to a console. That way *my captain* is selecting missions for DOffs, versus talking through an NPC to set them up.

Reply to cmdrscarlet
mhall85 (Guest) said...
July 14, 2014 at 10:35 pm

I like your ideas on both exploration, and this as well! I've wanted more to do in our interiors since I started playing the game. The Defiant interior looks awesome, so why wouldn't you want to spend time in there???

On a side note, it would be nice if the devs made the Captain's Table more useful... but that is another discussion.

Reply to mhall85
sf911 (Member) said...
July 15, 2014 at 06:21 am

I would also love to be able to customize the interiors. Choose the chairs...the carpet color...etc...etc.

Reply to sf911
Gameverseman (Member) said...
July 15, 2014 at 10:23 am

I wish all unique ships(lockbox,lobi,etc) had expanded bridges. So bridges beyond just the helm of the ship, so-to-speak. In addition to that, I'm with TacPaddy. I will be honest though, Atillio... As much as I LOVE your first suggestion.... its pretty much copying SWTOR with the galaxy map and everything.

Reply to Gameverseman
Gameverseman (Member) replied...
July 15, 2014 at 10:26 am

EDIT: I'm sure they could re-do the destination list well enough to NOT be SWTOR but seing how it has already been done... I can easily see Cryptic, somewhat, copying it IF they even change the bridges at all.

Reply to Gameverseman
Attilio (Owner) replied...
July 15, 2014 at 10:45 am

Cool, I never played SWTOR so I had no idea lol. Still it would be a nice solution since they won't be breaking down the borders of sector space and making it one large map.

Reply to Attilio
Gameverseman (Member) replied...
July 15, 2014 at 12:58 pm

...or better yet, being able to interact with your helmsman from your captain's chair and being able to (just like the show) pick/say a destination and what warp speed you wish to go to get there. That would be cool.

Reply to Gameverseman
ElectricLion (Guest) said...
July 16, 2014 at 09:59 pm

I'm the first to admit that my writing is godawful, but I wish there was some way to share my Captain's Log entries, in a similar way that your character's bio can be accessed by others.

I'd also like to design my crew's uniforms, not just that of the bridge crew.

Reply to ElectricLion
187 (Guest) said...
July 18, 2014 at 05:50 am

personally I would like the them to do away with with some of these forms of monetary value

we have:

Lobi crystals
Fleet credit

now to have projects we need so much stuff that the grind for special equipment is soooo time consuming. I can understand that there has tobe a grind to keep us coming back but the Dilithium requirements are too much.

I wish that the its would be less/gone and perhaps higher EC cost?

thoughts anyone?

Reply to 187
Attilio (Owner) replied...
July 18, 2014 at 03:31 pm

Well that's a different topic completely, but I agree. Hmm you may have given me my topic for this coming Sunday's blog :)

Reply to Attilio
187 (Guest) said...
July 21, 2014 at 05:50 am


Reply to 187
Dafmeister (Member) said...
July 29, 2014 at 08:45 am

I'd love to see more use of the interiors - it would be great to be able to fight off a boarding party on your ship using the interior maps, for instance - but I think it would be hard to implement.

The problem with using the interiors for in-game content is their variability. Federation ships have three possible interiors for their crew and engineering decks - which of these should content be based on? Or should it content be created for each? If it's created for the small map, then the large map will be too spread out, whereas if content is based on the larger map, the small map will be too crowded - in my boarding action scenario, for instance, if you had the same number of mobs on the small map as were on the large one, you'd be pulling threat constantly.

Personally, if it was possible, I'd like to see a specific interior for each ship class or each ship type; for instance, all Exploration Cruisers could have the same interior map, perhaps with cosmetic changes rather than a different layout depending on which saucer and hull were selected. However, without content to use the maps for, I can't see Cryptic spending the time to build them.

Reply to Dafmeister
flokok14 (Member) said...
July 29, 2014 at 11:53 am

if you bought the fleet odyssey ship why you can't get the bridge of the odyssey cruiser. I find it weird or other wise i don't have the odyssey bridge on the fleet odyssey cruiser,

Reply to flokok14
CaptainRayezilla (Guest) said...
August 10, 2014 at 11:16 pm

I'd like to see more doff missions that can only be picked up inside the ship. I used to go inside for random mkxii consoles all teh time, but now that we can make our own consoles to taste, I don't do it nearly as much.

Reply to CaptainRayezilla
ordeiberon (Guest) said...
August 11, 2014 at 12:25 am

I love the first set of suggestions, especially the holodeck as a mission replay, and the healing of crew, though I could see having to dry dock for repairs. Maybe slower repairs in space. I think my main want is the customization of the crew uniforms and composition. Ideally I'd love to see your crew made up of your doffs, wearing your uniform design. Maybe limit them to the bar area (so empty when out) and generic crew for engineering. Even cooler if your assigned boffs were in their assigned areas on the ship. Also add bank to ship. All these should bear in mind the idea of self sufficient ships exploring space, not running back to earth with every mission.

Reply to ordeiberon
themastordoctor (Member) said...
August 13, 2014 at 04:22 pm

I agree with everyones ideas they all should be put outline a test system. Redshirt. I would love to. Also be in my ship just like the TV showd

Reply to themastordoctor
Orthodoxtim (Guest) said...
October 22, 2015 at 10:49 am

Also, WHY DO THE INTERIORS HAVE TO BE SO HUGE? I understand that it might be easier to program, more user-friendly, but there is NO continuity of scale with the shows and movies.

Reply to Orthodoxtim
Llorenç (Guest) replied...
March 18, 2016 at 08:11 am

The interiors in lots of MMOs are huge to aid in visibility for the player. I agree it looks like wandering around the Louvre when it's supposed to be a corridor on a ship!

Reply to Llorenç
CobiousMav (Guest) said...
March 01, 2017 at 01:15 pm

My question is:
If i am in my ship in sector space and decide to go to the bridge of my ship. Why do I beam into my ship's bridge? Shouldn't my character already be on the bridge of the ship? That also raises the question of 'why do I beam out of my bridge to return to sector space?

Reply to CobiousMav
Thomas (Guest) said...
March 09, 2017 at 01:20 am

Right, the animation is wrong you should sit down, and pan out to your vessel in space, or pan in to you standing up from the captains chair.

Also, where is a list of possible different ship interiors?

Reply to Thomas

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